Independent StudioHusband & wife team

About Intrepid Works

We create games and applications through exploration, design, and engineering — turning curious experiments into thoughtful releases.

We're drawn to co-op experiences full of discovery — and that sense of adventure, agency, and value in your own character is what we love most in games.

Intrepid Works
Studio
Indie
Husband & wife
Craft
UX / Systems
Design + engineering
Playstyle
Co-op
Exploration & adventure
Mindset
Curious
Prototype → refine
Who we are

A small studio charting new ideas

We follow curiosity, make prototypes, and shape the ideas that feel worth turning into real releases — built with care for tone, usability, and systems.

Jack
UX/UI + systems architecture

I've been building apps and software for 10+ years, with a focus on UX/UI and systems architecture.

I'm at home in TypeScript, Rust, and React, and I love tinkering with new technologies to find better ways to build.

UX/UISystems architectureTypeScriptReactRust
Kath
Writing, worldbuilding, and tone

My wife is a great writer. She shapes voice, tone, and meaning — helping projects feel intentional, coherent, and emotionally grounded.

We love games that reward exploration and make your character feel valuable — where curiosity, agency, and shared discovery matter.

Voice & toneWorldbuildingNarrative clarityPlayer-facing writing
What we make

Games, apps, and prototypes

We build and publish our own projects — sometimes small, sometimes ambitious — but always shaped by curiosity and craft.

Indie games
Apps & tools
Playable prototypes
Shared systems
Drawn to co-op adventures

We love co-op games that feel like a journey — full of exploration, discovery, and the quiet excitement of finding something together.

That sense of adventure — and the feeling that your character matters, has value, and grows through what you do — is what we chase when we build.

Exploration-first
Wander, experiment, and discover without being rushed.
Agency & value
Your choices matter, and your character feels worth investing in.
How we work

Explore → Chart → Build → Release

Curiosity drives the first version. Craft makes it cohesive. Taste makes it memorable.

Explore first

We prototype early, follow curiosity, and refine the ideas that feel worth charting.

Build with intent

We care about craft — UX/UI clarity, thoughtful systems, and releases that feel cohesive end-to-end.

Write for tone

Strong writing gives the work voice, meaning, and emotional shape — from worldbuilding to player-facing words.

We build for the feeling of discovery — the moments where you want to go “one more path… one more cave… one more horizon.”